Category:Humans

Humans
Humans are one of the most populous races in crystalis and by far the most diverse. Humans are mainly located on the continent of Anatole with only a few, low population colonies in eastern Shahara. Humans have found their niche in the civilized world; trading, designing, creating, and prospering in almost all of the lands that they inhabit. Humans are almost as varied among themselves as the other races are from one another. Unfamiliar onlookers might think of them as having separate races in themselves. Though color of skin, hair, and eyes may diversify the humans, the blood of adventurers pumps though all of their hearts.

Personality
While all humans personalities are fairly unique; most humans share some key personality traits. Curiosity, courage and longing for peace are just some of the traits that are found in most humans. Many a human will be found on the edge of the unknown parts of the world exploring deep caverns or charting the unknown seas.They cling tight to the railings of ships weathering storms in order to forge new alliances or capitalize on new opportunities to trade. They forge paths into the unknown Lost Wilds not knowing if they will ever be able to find their way home. They forge new alliances with strange and unknown cultures while clinging tight to their traditions and beliefs. The individual quirks and flaws of a human are largely based upon experience; however, culture also determines a large part of that human's personality, mannerisms, and inflections. One should not mistake variety for open mindedness: Humans can be xenophobic, possessive, greedy, and even totalitarian.

Religion
The overwhelming majority of humans pray to the gods and goddesses of the Anatolian pantheon. Their reverence for the divine has shaped many an event throughout their history. Though there are some that say that these gods have long since fled the world, most know that their whispers are heard by those who listen and their presence can be felt by any that pray.

Physiology
Humans are humanoid beings that walk upright on two legs. Their skin is covered in fine hair with concentrations of thick hair atop their heads. Human skin tones can range from light peaches to the darkest of blacks. Human eye color comes in blue, black, brown, and green as well as variations and mixtures of these four. Though shorter than the beast races found in Shahara, humans are of average height when compared to all other races. Fully grown humans can range from 4' all the way up to 7', with female humans typically being shorter than the males. Humans have a good bit of sexual dimorphism. Males tend to be stockier and heavier than women. Women do not grow facial hair, where as men can grow fairly impressive beards. Women support slender frames and breast whereas men are flat chested with typically more robust shoulders and arms.

Culture
Human culture is just as varied as their physiology. There are many sects, tribes, alliances, and countries of humans that adhere to completely different cultures from the others. Though for the most part, humans organize into large, governing bodies in which to better preserve peace, culture, and their ways of life. Humans dream of peace and adventure, though one man's peace may be another man's tyranny; one man's adventure may be another's downfall. For more information on the individual cultures of humans, refer to the "Countries of Anatole" section.

Game Mechanics
Below are the game mechanics for a human character made for the 3.5/pathfinder systems.

Medium Humanoid: Humans gain no negatives or bonuses due to their size.

Speed: Humans have a land speed of 30ft.

Trained: Humans are typically specialized and therefore gain one free feat as a bonus feat upon character creation.

Adaptable: Humans receive a +2 bonus to any one stat at first level, and receive a +1 to any stat at every third level (this replaces the normal character advancement)

Spirit of Courage: Whenever a human is made to roll any checks vs. fear based effects, they may roll twice and take the higher result.

Skilled: Humans specialize in unique traits, therefore humans gain +4 skill points at first level, and +1 skill point at each level after 1.

Banned Class: Sorcerer: Humans may be adaptable, but they lack the Innate magics that some of the other races have. Therefore, a Human can never use magic unless it is learned, and not simply ushered forth.

Favored Classes

Fighter: Add a +1/2 bonus to any one combat manuever check.

Paladin: Add 1/2 to any 1 of the paladin's saves.

Bard: Add one spell to the Bard's known spells list. This spell must be of at least one level lower than the highest level available.