Category:Ifreet

Ifreet
The Ifreet are a fierce, proud race of peoples whom trace their descendents to the primal flame that helped to shape the world. They are raw, untempered elemental beings. As such, they are the closest of all elementals to their original element. The souls of the Ifreet burn brighter than the souls of any other sentient being on crystalis. They live, love, learn, and die to the absolute extent of their capacities. This attitude generally turns to the rash as the Ifreet are rarely the ones who slow down to consider their actions.

Personality
Ifreet are the type of people to never rely on any other person. They believe that if you can n ot do the job, then it is best to keep trying until you succeed or die. These are poeple who will never relent on any opinion or choice of action. Once the Ifreet have a goal in mind, they usually pursue it until death or conquest, which ever comes first.

On a one on one level, an Ifrit is usually a charming, motivated individual who can often come across as narcissistic. However, Ifreet cherish the friendships they make and often do not hold grudges for long periods of time. They believe that life is too short to let others mistakes affect you.

Religion
The Ifreet tend to worship one god; the god of ambition and flame. They belive that this god is who created them upon the world and breathed in a life of ambition and conquest. They will often forcus their rituals around the idea of cleansing through flame or rebirth through fire. Though the Ifreet do acknowledge the presence of other gods, they think that their god is he who leads and over powers the rest.

Physiology
The Ifreet are the closest physically to their original element. Their skin ranges from a pale, ash grey to a charcoal black. Their hair is almost always red, and more often than not is akin to the flames that they embody. Like other elementals, the Ifreet have markings upon their skin. However, unlike their cousins, they do not have small, flowing patterns. Rather many markings resemble complex tattoos or simply look like their skin is cracking and beneath it is molten rock.

As far as sexual dimorphism, the Ifreet have less than that of humans. The females and males both tend to be bigger, more robust specimens. Both the male and females can reach heights of 6' on average. The sexual differences are still present. On top of this, both female and male Ifreet have small horns that protrude from their heads. These horns almost always bend backwards and follow the curvature of the Ifreet's head, but larger horns are not unheard of.

Culture
Ifreet culture can almost be summed up into one concept: self-reliance. The Ifreet, unlike their cousins, tend to stick to one place until they foster a large community. They are known to occasionally overtake the dominant race of a community, though hardly ever with hostility. The Ifreet view this as a right to any who earn it.

Ifreet law is very simple, but fairly expansive. A good amount of their law concerns what to do with thieves, accusers, and louts. For instance; the Ifreet will mark those who accuse without any proof. They will often cut a finger or two from a thief. For murders, the capital punishment is always used unless the murder was out of vengeance. For louts or abusers of charity, the Ifreet will enslave them to work for the amount that they leeched.

Game Mechanics
The Ifreet fight by overpowering their enemy and taking advantage of any weakness shown. They often fight with honer and loath deception.

Medium: Ifreet are Medium humanoids and therefore, do not receive and bonuses.

Outsider: Ifreets are considered to be Outsiders native to the material plane.

Speed: An Ifreet has a speed of 30ft.

Strength of Flame: Ifreets are larger, more robust beings that have commanding, attractive personalities. As such they gain a +2 to Strength, and a +2 to Charisma.

Flame in the blood: An Ifreet gains fire resistance +5 due to their close affinity with the element.

Darkvision: An Ifreet may see perfectly up to 60ft away in darkness.

Fire Manipulation: An Ifreet may conjure a small flame at will. This flame gives off little light, but can be used to light torches and candles or heat small objects. Once per day, an Ifreet may conjure a magical flame that follows them and burns as a torch.

Push and Persevere: Ifreets try and be the best at what they do and make sure that they get what they want. Ifreets start play with a +4 bonus to intimidate, and a+ +4 bonus to any profession skill.

Banned Class: Ifreets rely on no outsiders to help them achieve their goals. On top of this, their souls harbor the strongest link to the Primal Element of any other elementals. ue to this, the Warlock class is banned for Ifreet.

Favored Classes

Sorcerer: An Ifreet sorcerer may substitute any magical damage they do through a spell for fire damage. This does not change as you level up.

Barbarian: Add +1 to the temporary hit points gained while in rage.

Cleric: Add a +1/2 on all rolls to overcome spell resistance vs. Outsiders.